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AI Insights · Timothy · April 2024

Top 5 Military Games on Unified Platform in Europe Q1 2024

Discover the performance metrics of the top 5 military games on a unified platform in Europe during Q1 2024, including downloads, revenue, and active users.

Top 5 Military Games on Unified Platform in Europe Q1 2024

In Q1 2024, the top 5 military games on a unified platform in Europe showcased varied performance metrics, with notable trends in weekly downloads, revenue, and active user numbers. Here’s a detailed look at each game's performance:

Call of Duty®: Warzone™ Mobile saw a significant surge in weekly revenue, peaking at approximately $166K in the final week of March. Weekly downloads skyrocketed to over 2.3M in the week of March 18, following its release on March 21. The game also recorded a substantial increase in weekly active users, reaching around 1.9M by March 18.

Standoff 2 from AXLEBOLT LTD experienced consistent weekly revenue, averaging around $260K to $333K, with a peak of $298K in mid-March. Weekly downloads showed a downward trend, starting at 372K in early January and ending at 215K in the last week of March. Weekly active users fluctuated, peaking at approximately 9.2M in early January and ending the quarter at around 8M.

Call of Duty®: Mobile generated impressive weekly revenue, peaking at over $2M in the first week of January, before declining to approximately $1M by the end of March. Weekly downloads remained relatively stable, hovering between 161K and 259K throughout the quarter. The game maintained a strong weekly active user base, averaging around 3.2M to 3.5M.

Pure Sniper: Gun Shooter Games from Miniclip.com showed steady weekly revenue, ranging from $27K to $33K. Weekly downloads increased towards the end of the quarter, reaching a high of 177K in the final week of March. Weekly active users also saw a steady rise, peaking at approximately 376K by the end of March.

Special Forces Group 2 had modest weekly revenue, peaking at $268 in the last week of March. Weekly downloads fluctuated, with the highest recorded at 124K in late January. The game maintained a stable weekly active user base, averaging around 270K to 310K throughout the quarter.

These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower’s platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024